Importing & the Library
Every project has its own Library — the collection of audio you've brought in, ready to drag onto the timeline. This page covers getting audio into a project and working with saved clips and samples.
Importing audio
Open the Library tab in the bottom panel and click Import, then choose one or more files. You can also drag files straight from Windows onto the Library.
Silverdaw imports these audio formats:
- WAV
- AIFF
- FLAC
- MP3
- AAC / M4A / MP4
- Windows Media audio (WMA)
As soon as a file is imported, Silverdaw analyses it in the background to work out its key, tempo (BPM), and beat positions. This is what lets clips line up musically when you tempo-match them later. You can keep working while analysis happens — it never blocks you.
Imported files are grouped in the Library so they're easy to find and reuse, and the panel shows how many items the project contains. Each tile shows the item's name, and — where the details are known — its length, detected key, and detected tempo (BPM). Tiles also show the track's cover art, or a simple icon when there's none. You can hide the artwork for a denser, text-only Library with Show images on library tiles in Preferences ▸ General.

Screenshot placeholder — replace with: the Library tab showing several imported items grouped together, the item count, and the Import button.
Sample rate check
Each project has a sample rate (44.1 or 48 kHz). When you import a file recorded at a different rate, Silverdaw tells you and offers a clear way forward, so your project stays consistent.
Adding audio to the timeline
To use a Library item, drag it from the Library onto a track. It becomes a clip you can move, trim, and edit. You can drag the same item onto the timeline as many times as you like.
Saved clips and samples
The Library isn't only for imported files — it also holds material you create as you work:
- Save Clip to Library — right-click a clip and choose Save Clip to Library to keep a reusable copy of it (with its current edits) for use elsewhere in the project. Saved clips are grouped under the source they came from; use the small chevron on a source to Show saved clips or Hide saved clips. To detach a clip from its saved version, use Unlink from Library.
- Save as Sample… — right-click a clip and choose Save as Sample… to "bake" it down to a fresh audio sample that commits its current sound. This is useful once you're happy with a clip and want to treat it as a finished piece of audio. Each time you do this you get a new, independent sample.
Music and Simple samples
When you save a sample, Silverdaw asks which kind you want:
- Music — keeps the tempo, beats, and key, so the sample lines up with the project and can tempo-match when you drop it in — just like an imported song. Choose this for loops and musical phrases.
- Simple — a plain one-shot that ignores tempo and key and never tempo-matches. Choose this for hits, stabs, and sound effects.
You can pick the same two kinds directly from a saved clip's right-click menu with Save as Sample (Music) and Save as Sample (Simple).
Slicing a clip can also produce new samples — see Slicing loops.
Working with Library items
Right-click a Library tile for the actions available to it (which vary by the kind of item):
- Show Information — a read-only summary: file details, detected key, tempo, and beats, cover art, and which tracks currently use the item.
- Rename — give the item a clearer name. You can also single-click a tile's name to edit it in place.
- Reanalyse File — run the key, tempo, and beat detection again, for example after you've corrected something.
- Auto-classify / Treat as Music / Treat as Simple — control whether an item is treated as musical (tempo-matched) or as a plain one-shot. If a loop isn't lining up with your project tempo, right-click it and choose Treat as Music.
- Update Image… — set your own cover picture for the tile.
- Remove Image / Restore Image — hide or bring back a tile's cover art, without deleting the picture file.
- Remove — take the item out of the project. Sources still in use by a clip can't be removed until the clip is gone; saved clips can always be removed (any clips using them keep playing from the original source).
WARNING
If you turn on Clean up project files on remove in Preferences ▸ Project, removing a stem or sample also deletes its generated file from disk, which can't be undone. Your original imported files are never deleted. This setting is off by default, so normally Remove only unlinks the item from the project.
